just so we have a place to get that information, instead of having to come on the forums and call it a BUG, because it aint properly explained anywhere. Please make a manual for this kind of stuff in the future. your rocket will not reach its target, but if they only have 9, wich sums up to 90% then your rocket will have 10% chance to hit. Its not clearly written anywhere that every Flak attack is not a chance to intercept, but more of a calculation of how much flak is shooting at the damm rocket.īasicall what i understood from waht the dev said, if you have 100% chance to hit a enemy cruiser, but they have 10 units with 10 flak on em infront of it. Maybe some enemies have a certain protection against being killed in the first round of battle? It was the boss-enemy in a battle (the "Havoc"). The chance of that happening is extremely low (less than one in a billion).įlak does not apply since it always said "0 intercepted". I've fired 20 shots at a target that lists a 87% to-hit chance. Risk of Rain 36 Fire Emblem 32 Games 32 Monster Quest 31 Dark Side 27 Warriors of the North 26 Game Review 24 Armored Princess 23 The Legend 22 Metroid 20 Review 20 Aliens 17 AM2R 16 Faster Than Light 15 System Shock 15 System Shock 2 15 Sunrider: Mask of Arcadius 13 Bioshock 12 Manga 11 Spoilers 11 Predator 10 Aliens vs Predator 9 Advance Wars 7 Alien: Isolation 7 F.E.A.R.İlk olarak VanyeC tarafından gönderildi:There really seems to be something wrong with the to-hit calculations for rockets. The novelty value is okay, but it just doesn't have good replayability. You're just that much more likely to have a run that was inarguably screwed over by bad luck, with no particularly new and interesting strategies in exchange or the like. You can rely on this type of characters to do what needs to be done. The overall result is that Sacrifice tends to feel a bit flat, and the fact that a fairly notable portion of your items are worthless or nearly worthless with only a few items improved and mostly not even by that much means that luck's unevenness applies in a somewhat more obnoxious way than in a normal run. Explorer's Key is only potentially useful for opening the weapon chests on the Contact Light.Īnd you only care about three Keycards at most, since the storage room is practically empty and will usually only give some money and experience, both of which are of little use at that point. Captain's Brooch becomes basically free, aside the Use Item slot being eaten. War Banner becomes way more useful because there's no longer much reason to be wandering around, gaining levels in multiple different locations, and War Banners stack. Snake Eyes becomes worthless because there's no shrines at all. (Unless you've found the Golden Gun or the Gold-plated Bomb) The Gold-plated Bomb's disadvantage pretty much goes away entirely. To use this sites dispute process, you must use the on-site offer system to propose or. Be wary of anyone that proposes trades off-site or through private messages. This profile page belongs to a user, but it does not prove anyones identity or credibility. Life Savings, Pillaged Gold, and Smart Shopper more or less don't matter since money is only a little relevant on the Contact Light. Barter.vg helps to organize game collections and manage trades. pretty close to worthless) Drone Repair Kit is completely worthless, since no Drones. (It would still boost The Backup's Drones, but that's. Arms Race becomes nearly worthless because Sacrifice completely removes Drone wrecks. (Unless you luck into the Captain's Brooch, I suppose) Bustling Fungus loses a ton of value since there's no Health Shrines. The Golden Gun becomes basically a free damage boost. Fireworks become worthless until you reach the Contact Light, where their value is still much lower. The sequel reveals that she survived, but she had to be fitted with a bionic eye and cutting-edge medical technology was needed to regrow her right arm. Much faster!īut it also removes a layer of strategy to the game, and it seriously distorts item value. Depending on the player’s choices in Sunrider Mask of Arcadius, Ava Crescentia can be severely injured by an exploding console. No performing one final loop to get the chests open. No grinding to buy a particular item you really want. It speeds up the game a lot find the teleporter, and just sit there and kill everything as it spawns. Maybe Sacrifice impacts them?), all the Medical Bay interactables are still there, and the nanochest in the cabin is still there. The only particular caveat to this is that the Contact Light's golden Keycard chests will spawn as normal, all the mini-chests on the Contact Light will spawn as normal (But not the regular pay-to-open chests), all the weapons chests on the Contact Light will spawn as normal (Though I had a bizarrely high number of empty weapon chests this run. Sacrifice is a straightforward Artifact: nearly every source of items is removed from the game, and instead each and every enemy you kill has a small chance to drop an item instead.
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